It’s not difficult, it’s not complex, it’s not deep. It’s incredibly pretty, and it brings its atmosphere along incredibly well. But the moment you run into challenge, the veneer cracks and flakes off, as all you have to do is load&save constantly and go through the same few events until you know which option to pick when.
Until that point, it is amazing, past that it depends on when it gets you. Luckily I was close to the ending of the main mission, so pushing through did not take long, and the end is pretty damn exciting to get through.
The other missions unlocked after are… well… they kinda lack the veneer from the get-go, at that point. Which ruins it a bit. I’ve heard only good things about FP2 in regards to fixing this particular problem of the first game though.
No, tedious. Frostpunk 1 is genuinely tedious.
It’s not difficult, it’s not complex, it’s not deep. It’s incredibly pretty, and it brings its atmosphere along incredibly well. But the moment you run into challenge, the veneer cracks and flakes off, as all you have to do is load&save constantly and go through the same few events until you know which option to pick when.
Until that point, it is amazing, past that it depends on when it gets you. Luckily I was close to the ending of the main mission, so pushing through did not take long, and the end is pretty damn exciting to get through.
The other missions unlocked after are… well… they kinda lack the veneer from the get-go, at that point. Which ruins it a bit. I’ve heard only good things about FP2 in regards to fixing this particular problem of the first game though.
Lmao okay so you had a skill issue and got salty, got it.
I finished the game perfectly fine? It wasn’t difficult? My point was that it was too easy, after all? 🤷♀️