Why spend time optimizing when you cant just slap some dogshit upscaling technology in and call it a day? Cant blame a lot of developers though, with the shitty time restraints imposed by management.
It’s really a shame because the upscaling tech is nice but it still has a lot of visual glitches and issues that keeps me from using it much. It might look on still images, but once things start moving there’s a lot of blur and ghosting.
Same goes for raytracing, it can look good but lights and reflections will often still bug out, which takes me straight out of the immersion.
Why spend time optimizing when you cant just slap some dogshit upscaling technology in and call it a day? Cant blame a lot of developers though, with the shitty time restraints imposed by management.
It’s really a shame because the upscaling tech is nice but it still has a lot of visual glitches and issues that keeps me from using it much. It might look on still images, but once things start moving there’s a lot of blur and ghosting.
Same goes for raytracing, it can look good but lights and reflections will often still bug out, which takes me straight out of the immersion.
Yeah, I’m never using either of them, if the game doesnt run well without, I’ll just refund.
I just wish today’s tech wasn’t so blurry. I miss SSAA (and games being optimized enough to be able to run it sometimes without a supercomputer).