• Nuke_the_whales@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    17 days ago

    I just feel that you can’t say a machine is replacing you, when it’s doing something you’re not capable of, which is to provide infinite, responsive responses and dialogue. I’m not saying these voice actors aren’t needed or should be screwed over. Why not dialogue a character, pay the actor, and ai can generate the infinite responses. Pay the actor a premium for this.

    Ai I can also see being great for NPC and enemy reactions.

    I remember playing Manhunt back in the day and being intrigued by the ability to use my mic to distract enemies, and some games that let you respond by mic, and I hoped that would go somewhere but it can’t, not without Ai.

    • KeenFlame@feddit.nu
      link
      fedilink
      English
      arrow-up
      0
      ·
      16 days ago

      Makes sense, that’s what I was referring to. What kind of interactions are you thinking that you would enjoy to have? As an example. (sorry if it seems strange to be asked, I’m a game designer and these things are very interesting to me :))

      • Nuke_the_whales@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        16 days ago

        If I could take Skyrim as an example, I would love a VR game where I can walk up to an NPC and ask about the city I’m in, or where to find a place and have the NPCs say more than “good day sir” over and over. Of course I’m asking a bit much at this point, but I have seen some videos I hope are real where people test out ai NPCs