Saw this on Reddit. Wondering what people think about it here.
I was surprised there was no mention of it here. This announcement comes from the Dungeon World+ Discord.
For some context, Luke Crane is most well known as the designer of the Burning Wheel rpg, and used to work at Kickstarter as VP of Community (and some controversies with it).
There’s now a 2e channel/thread in the Dungeon World+ Discord where he’s answering questions.
Any people familiar with Dungeon World here?
i like DW, so i’d be interested to see what a 2e brings to the table. Moreover, i would be more interested in it actually getting ongoing support/supplementation/etc.
Moreover, i would be more interested in it actually getting ongoing support/supplementation/etc.
IMO, even though, it would be great, it would be unlikely. Indie Rpg tends to (at best) barely break even on core books, and loose money on source books.
It’s not necessarily a bad thing to not have source book contradicting your house rules/lore, but can be also confusing for many people.
I’m excited to hear this. I thought DW was everything I enjoy about fantasy roleplaying without any of the bullshit. I’m not familiar with Burning Wheel or Luke Crane, but I’ll look forward to seeing what he comes up with.
My opinion here, so obvious caveat.
Burning Wheel has one good system in it: the beliefs, instincts, and traits are awesome. This could compliment or replace bonds. Otherwise though Burning Wheel is a giant complicated mess of rules that are completely opposite of the rules-light point of dungeon world.
only if you jump to using the spokes and wheel right from the start rather than starting from the hub
I’m… Mixed on this. I feel like what Dungeon World (1e now?) has going for it, and what has extended its longevity, is the community around it that has contributed so much due to the open nature of the product. Will this be just as open?
Plus, Chasing Adventure fills that really cool niche of a 2e. So does Stonetop. How will this improve on either of those?
Dungeon World was a big flop for us… and I’m excited about the next edition. :P
I think it flopped largely because we were playing it wrong. I know that sounds stupid, and you usually hear that from people making excuses when people don’t like their favorite game. What I mean is that we tried to play it like D&D, and while it’s clearly trying to bridge the gap between PbtA games and D&D-type games, you have to approach it a bit differently, which we didn’t. Maybe I still won’t like it, but I want to reevaluate it on its own terms.
I’m also a big fan of Burning Wheel productions. Burning Wheel is my favorite game I’ve never played, just because there are so many things I find interesting about the system, and I love the presentation. (Still trying to get a group together, though!) If DW2e takes the form of a chunky, digest-sized hardcover, I’d be thrilled.
I don’t think it sounds stupid at all. PBTA requires a shift in how you think of rpg’s unless you started with that system. I’ve always been told that, and it seems to be true. I’m still kind of wrapping my head around it, myself. I’ve always loved the idea of it, even if I haven’t gotten it down yet, though. I bought Dungeon World, Blades in the Dark, Monster Hearts, and the Avatar rpg Kickstarter with all the extras. I wonder if I need someone else to DM me with other players around who can play it right before I can DM others, because I don’t feel like I’ve quite gotten it down despite all that lol.
@Shyfer @Lianodel I listened to The Critshow do Monster of the Week when I was running my first campaign with it. I like the agenda and moves. The first couple sessions were like you said, trying to play a different game, but once it clicked, I loved it.
(Reminding me I need to run that next one I wrote sometime)
Haha, thanks. I just meant that sentence at first blush, I know it’s a reasonable position after that. :P
I’m not sure I’d like it, because I “got” Blades in the Dark, but realized it wasn’t for me. It does what it does well, but my group and I didn’t like so much the “one session, one job” paradigm, and it seemed too abstract at times. I read a comment that said narrative games are like writing with the other players, and it seemed to click. I might just not like that kind of approach, as a matter of personal preference.
But I might like DW2 more, as it incorporates more of a traditional style. That and, to be honest, I might love Blades and other FitD games with some light tweaking. I need to explore!