A lower cut. 30% revenue cut means we pay more than necessary for games and we also miss out on some indie games that cannot be profitable with such a large cut.
We already know lowering the cut doesn’t make us pay less. All it does is put more money into the pockets of the publisher.
And I very much doubt Valve’s cut is a reason indie game can’t be profitable. There are asset flips going up on Steam on a daily basis. If asset flipping wasn’t profitable we wouldn’t see them propping up like mushrooms after rain. When asset flips are more profitable than an indie game there’s something wrong with that game.
I would love to see reasonable competition to steam which would give consumers and developers better options, but Epic ain’t it
No one’s going to compete with and outdo Steam with Linux support.
GOG exists and has managed to carve out a DRM-free niche for itself for more than 15 years now.
What would a better option look like? Steam user experience is great. Games are cheap entertainment. What more could you ask for?
My only real concern with Valve is what will happen when Gabe passes or retires. Who knows how his replacement will direct steam.
A lower cut. 30% revenue cut means we pay more than necessary for games and we also miss out on some indie games that cannot be profitable with such a large cut.
We already know lowering the cut doesn’t make us pay less. All it does is put more money into the pockets of the publisher.
And I very much doubt Valve’s cut is a reason indie game can’t be profitable. There are asset flips going up on Steam on a daily basis. If asset flipping wasn’t profitable we wouldn’t see them propping up like mushrooms after rain. When asset flips are more profitable than an indie game there’s something wrong with that game.