Lmao, much of the reason rovers weren’t included in the base game was that would take about 3 min to reach one end of the loaded map, before you have to return to your ship and click on another map marker in the UI.
Yhst did not make for exciting exploration, but I guess they forgot about that
Seriously, what is there to explore at all, in the first place? It’s always an uneventful time-wasting jog to whatever point of interest you want to go. When said PoI is a dungeon (building with enemies to kill and loot), you can tell from the outside how the inside will be, 100% of the time. No unique loot, no unique quests, no unique anything
Scanning flora and fauna? What for? The slimmest exp gain, a “completed” thingy item that you can sell, it’s one of the saddest attempts at padding. Besides, whatever drops you could get from them, you can buy straight from vendors.
Lmao, much of the reason rovers weren’t included in the base game was that would take about 3 min to reach one end of the loaded map, before you have to return to your ship and click on another map marker in the UI.
Yhst did not make for exciting exploration, but I guess they forgot about that
They didn’t add exciting exploration in the first place so it makes sense they would drop the pretense
Fixd
Seriously, what is there to explore at all, in the first place? It’s always an uneventful time-wasting jog to whatever point of interest you want to go. When said PoI is a dungeon (building with enemies to kill and loot), you can tell from the outside how the inside will be, 100% of the time. No unique loot, no unique quests, no unique anything
Scanning flora and fauna? What for? The slimmest exp gain, a “completed” thingy item that you can sell, it’s one of the saddest attempts at padding. Besides, whatever drops you could get from them, you can buy straight from vendors.
If I want Lifeform Scanning Simulator I could just play No Man’s Sky