Hello again, Lemmy!

It’s been a while since I last posted here, and the reception for the post was really awesome - thank you all for that! I also created a community in Lemmy for the game: !walkscape@lemmy.world where I’m posting every development blog post.

We have a new Closed Beta wave right now, so if you’d like to try out the game, you can follow the instructions available at walkscape.app/help. The wave is running until January 7th.

Since the last post, we’ve now started to add some Quality of Life updates to the game and we’re nearly finished with the lengthy optimization process of the game engine and servers. We’re expecting to release the next update next month!

If you haven’t heard about the game before, I started this project as a personal hobby project to help myself walk more. I tried most of the games available, but I wanted to have something that didn’t need attention while walking and wouldn’t have predatory monetization like most mobile games tend to have these days.

The game is inspired by RuneScape, and you level up skills, craft gear, find loot and so on by walking IRL. We have a short introduction video to the game where I explain and show how the game works in more detail.

Once again, thanks Lemmy for all the awesome feedback we’ve got and for the countless encouraging messages that you’ve sent us. And I’m hoping to see more of you in the game & community!

I’ll answer any questions or feedback here in the comments and in our own community. Happy new year, and happy walking <3

  • sonderiaom@sh.itjust.works
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    2 months ago

    I have been beta testing for a while and love this game! Definitely motivates me to walk just a little bit more to do that one more thing in the game.

    • isaacd@lemmy.world
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      2 months ago

      +1 for biking. I track my bike rides with Apple Health and it’s pretty solid, I don’t know if it would be hard to make those importable to the game.

      • schamppu@lemmy.zipOP
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        2 months ago

        When it comes to tracking, smart watch support is the most frequently asked addition and biking is the second. We will definitely add biking after smart watch support, as long as we find a viable way to do that. Biking relies quite heavily on GPS data which we don’t want to deal with, so we would likely be using Apple Health and on Android some specific apps to pull that data from.

    • schamppu@lemmy.zipOP
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      2 months ago

      It’s kinda supported - if you have your phone in your pocket you do get some steps, but it’s not as efficient as walking.

      I’m Finnish myself and my German skills aren’t that great :D The translations for the game are made by the community, you can help correcting errors at https://localize.walkscape.app/ (the tool is currently hosted on a very underspecced server so it’s laggy, we’ll be moving it to a beefier one soon)

  • Corigan@lemm.ee
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    2 months ago

    The game is a lot of fun and good motivation for walking.

    But at a point the inventory management becomes a pain to manage and annoyance to switch gear sets around.

    Hope you come up with gear sets to help ease these burdens and give some qol. Bank filter would help but still would be a pain to switch sets.

    Keep up the good work.

  • TommySoda@lemmy.world
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    2 months ago

    Hey! I almost forgot about this when I left Reddit. I was so excited to see it come to fruition some day. I’d love to beta test but I’ve moved to an office job since then so I probably won’t be able to help much.

  • Nurse_Robot@lemmy.world
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    2 months ago

    Loved the game when I first started, now I’m feeling stuck. I need to watch the tutorial videos!

    • schamppu@lemmy.zipOP
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      2 months ago

      That’s really awesome to hear <3 Thank you so much, and there’ll be a lot of more awesome stuff coming to the game this year.

  • rockSlayer@lemmy.world
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    2 months ago

    What a coincidence, I’m a QA tester that was illegally fired and therefore no longer bound by my moonlighting clause. I’ll have to give it a try!

        • tfkgmjfy@lemmy.world
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          2 months ago

          It seems that a moonlight clause is what someone has in their employment contract that tells them what they can and can’t do on their free time.

          If true, the QA above could not do QA work for anyone else while in employment.

          Something like that, I guess. 🤔

  • Hadriscus@lemm.ee
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    2 months ago

    I’ve been playing for a few months now. I love the concept, the art and the atmosphere of it. And I feel it’s been making me walk more. However, I can’t seem to make any substantial progress in the game. I’m still stuck on the starting landmass (Jarvonia), and while doing activities gets me raw materials and the occasional rare item, I can’t seem to do anything with them as transforming those requires skills I don’t have and don’t know how to obtain.

    Am I missing something ? Am I just not walking enough ?

    • schamppu@lemmy.zipOP
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      2 months ago

      Thank you so much! <3

      If you feel a bit stuck, I recommend to check out https://wiki.walkscape.app/ and https://map.walkscape.app/

      In order to process higher level materials, you need to level up your craftings skills: Carpentry, Crafting, Smithing. You need to start with low end materials, which you have levels for. Then you can move onto higher level recipes.

      When you craft yourself some good gear, progress in the game is a lot faster and you’ll find yourself progressing to further areas.

      • Hadriscus@lemm.ee
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        2 months ago

        Hi, much appreciated ! Thanks for the links. Hopefully it’ll click soon

  • Obscura@lemmy.world
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    2 months ago

    Hey there! Absolutely love the idea for this game. I applied for the last Beta wave but didn’t get through, am I able to apply again for the new wave?

  • Clay_pidgin@sh.itjust.works
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    2 months ago

    Just chiming in to say that I enjoy this game. I just noticed accidentally that I can search in the inventory/bank for things other than the names of items, like searching for “carpentry” returns all of the gear and tools that have carpentry bonuses! That’s a really big deal for me because the bank is so full I was keeping notes outside the game on which tools and gear I need for each skill.

    • schamppu@lemmy.zipOP
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      2 months ago

      Yup, the search helps but we do have plans to introduce better bank & inventory management. Next update will include gear sets, so you can easily save some presets to equip.

      And thank you so much, I love to hear that people are having fun with the game!

      • Clay_pidgin@sh.itjust.works
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        2 months ago

        Maybe it gets to be more scummy than you want, but how about notifications when you have no activity going? Like when you finish traveling or your inventory fills up.

    • Hello_there@fedia.io
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      2 months ago

      The FAQ states it. Looks like some combination of subscription for multiplayer elements / ongoing events or a one time fee for Single-Player. Tho, tbd. He hasn’t really asked for feedback on that so far.

    • schamppu@lemmy.zipOP
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      2 months ago

      For the online version it’ll be affordable subscription. For single player a one time purchase.