The same damn attitude of some “open source” projects looking for free labor, as if paid labor isn’t exploitative enough
The fable of the Chicken and the Pig is used to illustrate the differing levels of commitment from project stakeholders involved in a project. The basic fable runs:
A Pig and a Chicken are walking down the road.
The Chicken says: “Hey Pig, I was thinking we should open a restaurant!”
Pig replies: “Hm, maybe, what would we call it?”
The Chicken responds: “How about ‘ham-n-eggs’?”
The Pig thinks for a moment and says: “No thanks. I’d be committed, but you’d only be involved.”I know it’s not the point, but I love the completely arbitrary bit where they’re walking down a road together, and has absolutely no bearing on anything the happens.
It has one bearing: it puts them in the same location together
Damn, that’s a lot fucking darker than I’d thought it’d get on reading the title of the fable.
It was actually in my management textbook XD
I heard of it from a Reddit comment about an easter egg location in Diablo 3 called “The Fowl Lair.” It’s filled with chickens and a single Greasy Pig.
I think it’d be rarer to find a fable that wasn’t dark.
He already did the hard part! Why won’t you lazy fucks implement his great ideas?
It is, in fact, very easy to code a game!
from pygame import game game.load_player() game.load_enemies() game.load_audio() game.run()
I’m writing this down. Fuck, my first game!!!
I’m glad that there’s no micro transactions nor loot boxes.
That’s in
game.load_dlc()
we opted not to include that until our game is already beloved on steam.Make sure to add mandatory EGS accounts later.
And sign this NDA and I keep 95% since it was my idea!
As a software dev who’s participated in a couple of game jams and several group projects,
- I’d say that anyone that claims to be a designer but has no programming experience is typically incompatible with any project
- and it’s due to the disconnect of understanding just how difficult it can be to translate certain design tasks into functional code
Hey there, champ! I appreciate your enthusiasm, but I’m afraid I have to disagree with your statement. Game development with effort or coding skills? Today I’m gonna show you how to do it without any effort, it’s like becoming an astronaut by watching the big bang theory!
Let me break it down for you. You see, creating a video game is as easy as pie. Typically, you would use lines of code. But what if I told you that you can gather a bunch of random images from the internet, throw them into a a computer, and voila! You’ve got yourself the next “Call of Duty” blockbuster. Going by standards nowadays people will be lining up to buy your game, guaranteed!
Who needs coding when you can just use a magic wand and poof your game is magically coded? Just like that! Forget the coding aspect of it, you can make a game effortless! How do I do this you ask me? Well, If you really want to master the art of game development without lifting a finger, I have the perfect solution for you. Introducing my revolutionary course: “Effortless Game Development Masterclass”! In this course, you’ll learn the ancient secrets of game creation without any pesky coding skills or effort required. You’ll be churning out awards winning games in no time, all while lounging on your couch and eating Cheetos. 😎😎👊 Dm me if you want more info for the affiliate link
It’s like scope creep, but where the demanding client is also your boss/coworker.
- I’d say that anyone that claims to be a designer but has no programming experience is typically incompatible with any project