This game is technically the same price of other metroidvanias like Bloodstained, in the US maybe, because here in Brazil this game is almost the same price of a regular AAA, they didn’t localize the price at all, so I wouldn’t buy it until it gets a deep discount since I don’t buy any overpriced AAA on release anymore either.
The price here is so high that even the 40% steam debut was still too much for it, I can buy 3 Bloodstaineds without any discount for the price of 1 Lost Crown.
I would consider this game, but I’m not installing another launcher. I used to play Far Cry 3 & 4, but I haven’t touched them since the launcher became a part of it.
I passed on this one because I always feel like there’s a real chance I’ll get screwed one way or another by Ubisoft so I just avoid them outright.
I wanted to play this, but not enough to interact with their launcher and Denuvo.
They released on steam in august, but yeah, by then people already forgot about it.
All (or at least the vast majority) of Ubisoft’s Steam releases require installing and using Ubisoft’s launcher.
True, but even through Steam, you’re still dealing with Ubi’s launcher and Denuvo, so it’s just adding another layer on top.
That’s a shame to hear, I recently played this game and it’s one of the best Metroidvanias I’ve ever played.
IGN though. Would consider theonion more credible news source.
Didn’t even know this existed, sounded like another case of “We made a game and didn’t do any marketing for it, made absolutely no effort to let anyone know this even existed. I guess this means this genre and IP are worthless.”
They didn’t even release it on Steam
Sorry, they didn’t release it on Steam at launch.
At this point that’s the video game equivalent of “We only opened our movie in like 3 towns for two weekends despite not being an indie studio, and somehow that didn’t sell gangbusters, guess the movie is crap.”
OK but did it really flop or where they expecting it to sell a morbillion units weekly?
OK but did it really flop or where they expecting it to sell a morbillion units weekly?
Sources say that Ubisoft was expecting The Lost Crown to sell similarly to the biggest Metroidvania’s in the market, with millions of units sold in a relatively short space of time. Prince of Persia: The Lost Crown has sold approximately one million units at the time of writing.
I’m assuming Ubisoft thought people would blindly cash in on a a legacy franchise. I’m sure the game was fine, but nothing mindblowing. Just didn’t make enough money for the cash money execs.
I’d put it almost on par with Hollow Knight. One of the best modern Metroidvanias I’ve played.
It’s actually a really good game, though of course it has some problems. The real issue is the fact that most people weren’t even aware that it existed.
I love 2D platformers. I had no idea this game was anything like that. Absolutely no one has talked about it. All I’ve seen is the character with the logo, and it just looks like a bad knockoff of the old sequels, so…
Maybe they should have advertised it.Fuck you, Ubi. Apart from all your shitty practices, it’s a 15-hour game that’s 40€ with a 50€ complete edition and cosmetics bullshit. That shit won’t fly anymore. I might get it in two years when it’s 10€, but only if your kill your launcher as a requirement.
edit: also, it came out a month ago. Learn to suck on the long tail of sales before you sacrifice your employees to Chtulhu, they’ll just make their own vaguely middle eastern platformers in Unity or UE and make more money than your shitty company.
also, it came out a month ago
*on steam
What is your problem with the price related to the length of the game?
I paid $8 for Titanfall 2. Worth every penny since I only play campaign (~6-8 hours). I wouldn’t have bought it for more than $10.
Too be fair Titanfall dropped way cheaper than it deserves. I saw it got $4 at Dollarama within a year of launch
This is the kind of shit that makes you wish for the imminent Ubisoft debacle to happen sooner rather than later.
and executives expressed concerns that a sequel would cannibalize long-term sales of the first game
This is legit the most ridiculous take I’ve ever seen
Right? Like there are 48 Assasins Creed games, sequels are their bread and butter.
Don’t sequels actually cause new audiences to show up, who then go back and play the first game?
Exactly this; for a video game developer to claim otherwise is incomprehensible, and likely is just doublespeak to mask something
Or they’re morons who are only familiar with the Games As Service model and completely forgot that’s not the only type of game they sell.
Perhaps the reason is more simple. When did we have a non-indie platformer title well received by the mass? I don’t think people want a combo of “platformer” and “AAA” (hence the price).
“why are people not buying our games? Please only give answers where we are not at fault and admit no wrongdoing”